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IBM sets guidelines for virtual workers

Anything pretty much goes in online virtual worlds. Identities are nebulous. Online characters known as avatars chat it up, gamble or even have sex at first sight.

Increasingly though, these online zones such as ”Second Life” are also becoming places of commerce. Big companies such as IBM Corp. and Intel Corp. use these graphics-rich sites to conduct meetings among far-flung employees and to show customers graphical representations of ideas and products.

Now, in hopes of capturing the power of this new platform while avoiding potentially embarrassing incidents, IBM is taking the unusual step of establishing official guidelines for its more than 5,000 employees who inhabit ”Second Life” and other online universes.

By Rachel Konrad
The Associated Press

Full Story: http://www.sltrib.com/business/ci_6545623

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